
Stylized 3D
Character
This project was a deep dive into Blender, driven by a desire to translate my signature 2D illustration style into a 3D space. My goal was to maintain the charm and aesthetic of my 2D drawings while exploring the depth and possibilities of a three-dimensional environment.

I rigged and animated this character using Mixamo. It wasn't as simple as it looks; I had to manually fix several mesh deformations to get it just right. I used After Effects for the finishing touches, adding exploding shape layers and particles. The end result is quite fun!

I combined a character from a tutorial with a seamless, infinite road environment. I focused on hand-keying the character's movement to make it feel natural within the loop. The final touch was done in After Effects, where I added wind effects to bring the whole scene to life.
Selected Works
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© 2026 Studio Noodle&Doodle by Soner Aktas









